Shader "Invisible" { Subshader {Pass { GLSLPROGRAM #ifdef VERTEX void main() {} #endif #ifdef FRAGMENT void main() {} #endif ENDGLSL }} Subshader {Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag struct v2f { fixed4 position : SV_POSITION; }; v2f vert() { v2f o; o.position = fixed4(0,0,0,0); return o; } fixed4 frag() : COLOR { return fixed4(0,0,0,0); } ENDCG }} }