/* * Copyright (c) 2019 Made With Monster Love (Pty) Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; // Warning! // This is somewhat fragile Event pattern implementation. Recommended they aren't used outside of the state machine // namespace MonsterLove.StateMachine { public class StateEvent { private Func getStateInt; private Func isInvokeAllowed; private Action[] routingTable; public StateEvent(Func isInvokeAllowed, Func stateProvider, int capacity) { this.isInvokeAllowed = isInvokeAllowed; this.getStateInt = stateProvider; routingTable = new Action[capacity]; } internal void AddListener(int stateInt, Action listener) { routingTable[stateInt] = listener; } public void Invoke() { if (isInvokeAllowed != null && !isInvokeAllowed()) { return; } Action call = routingTable[getStateInt()]; if (call != null) { call(); return; } } } public class StateEvent { private Func getStateInt; private Func isInvokeAllowed; private Action[] routingTable; public StateEvent(Func isInvokeAllowed, Func stateProvider, int capacity) { this.isInvokeAllowed = isInvokeAllowed; this.getStateInt = stateProvider; routingTable = new Action[capacity]; } internal void AddListener(int stateInt, Action listener) { routingTable[stateInt] = listener; } public void Invoke(T param) { if (isInvokeAllowed != null && !isInvokeAllowed()) { return; } Action call = routingTable[getStateInt()]; if (call != null) { call(param); return; } } } public class StateEvent { private Func getStateInt; private Func isInvokeAllowed; private Action[] routingTable; public StateEvent(Func isInvokeAllowed, Func stateProvider, int capacity) { this.isInvokeAllowed = isInvokeAllowed; this.getStateInt = stateProvider; routingTable = new Action[capacity]; } internal void AddListener(int stateInt, Action listener) { routingTable[stateInt] = listener; } public void Invoke(T1 param1, T2 param2) { if (isInvokeAllowed != null && !isInvokeAllowed()) { return; } Action call = routingTable[getStateInt()]; if (call != null) { call(param1, param2); return; } } } }