using System.Collections.Generic; using UnityEngine; /// /// 关卡数据 /// [CreateAssetMenu(fileName = "LevelData", menuName = "Scriptable Objects/LevelData")] public class LevelData : ScriptableObject { public int currentLevelIndex = 0; public List levels = new List(); } [System.Serializable] public class Level { public string name; public string sceneName; }