using UnityEngine; using A2W; using Cysharp.Threading.Tasks; public class LaunchManager : SceneSingleton { private async void Start() { UIManager.instance?.Init(); await UIManager.instance.ShowPanel(); //await UniTask.Delay(2000); //var panel = await UIManager.instance.ShowPanel(); //await UniTask.Delay(2000); //panel.AddMessage("Test Message Forever"); //await UniTask.Delay(2000); //panel.AddMessage("Test Message 2s", 2); } }