using UnityEngine; public class ViewAlignmentDetector { private readonly Transform _observer; private readonly Transform _target; public float positionErrorMargin = 1.0f; public float viewErrorMargin = 10.0f; public ViewAlignmentDetector(Transform observer, Transform target) { _observer = observer; _target = target; } public bool IsAligned() { float dist = Vector3.Distance(_observer.position, _target.position); bool positionMatch = dist <= positionErrorMargin; float angle = Vector3.Angle(_observer.forward, _target.forward); bool angleMatch = angle <= viewErrorMargin; return positionMatch && angleMatch; } }