Files
2025-11-09 07:45:54 +08:00

19 lines
411 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New MusicData", menuName = "MusicData")]
public class MusicData : ScriptableObject
{
public string musicName;
public List<MusicTick> musicTicks;
}
[Serializable]
public class MusicTick
{
public int tick;
public double[] times = new double[4] ;
public GameObject[] array = new GameObject[4];
}