26 lines
557 B
C#
26 lines
557 B
C#
using UnityEngine;
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using A2W;
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using Cysharp.Threading.Tasks;
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public class LaunchManager : SceneSingleton<LaunchManager>
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{
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private async void Start()
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{
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UIManager.instance?.Init();
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await UIManager.instance.ShowPanel<LaunchPanel>();
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//await UniTask.Delay(2000);
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//var panel = await UIManager.instance.ShowPanel<MessagePanel>();
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//await UniTask.Delay(2000);
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//panel.AddMessage("Test Message Forever");
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//await UniTask.Delay(2000);
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//panel.AddMessage("Test Message 2s", 2);
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}
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}
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