Files

26 lines
557 B
C#

using UnityEngine;
using A2W;
using Cysharp.Threading.Tasks;
public class LaunchManager : SceneSingleton<LaunchManager>
{
private async void Start()
{
UIManager.instance?.Init();
await UIManager.instance.ShowPanel<LaunchPanel>();
//await UniTask.Delay(2000);
//var panel = await UIManager.instance.ShowPanel<MessagePanel>();
//await UniTask.Delay(2000);
//panel.AddMessage("Test Message Forever");
//await UniTask.Delay(2000);
//panel.AddMessage("Test Message 2s", 2);
}
}