Files
Unity20GameJam/Assets/A2WToolBox/Runtime/PoolManager/ObjectPoolContainer.cs

33 lines
338 B
C#

namespace MonsterLove.Collections
{
public class ObjectPoolContainer<T>
{
private T item;
public bool Used { get; private set; }
public void Consume()
{
Used = true;
}
public T Item
{
get
{
return item;
}
set
{
item = value;
}
}
public void Release()
{
Used = false;
}
}
}