Files
Unity20GameJam/Assets/A2WToolBox/3rd/StateMachine/Tests/Editor/TestNonStandardEnums.cs

47 lines
838 B
C#

using System;
using System.Collections;
using MonsterLove.StateMachine;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using Object = UnityEngine.Object;
public class TestNonStandardEnums
{
private enum StatesUlong : ulong
{
Foo = ulong.MaxValue,
}
private GameObject go;
private StateClass behaviour;
private StateMachine<StatesUlong, TestCachedDriver.Driver> fsm;
[SetUp]
public void Init()
{
go = new GameObject();
behaviour = go.AddComponent<StateClass>();
}
[TearDown]
public void Kill()
{
Object.DestroyImmediate(go);
}
[Test]
public void TestNonIntEnumErrors()
{
Assert.Catch(typeof(ArgumentException), () =>
{
fsm = new StateMachine<StatesUlong, TestCachedDriver.Driver>(behaviour);
});
}
private class StateClass : MonoBehaviour
{
}
}