108 lines
1.9 KiB
C#
108 lines
1.9 KiB
C#
using System.Runtime.CompilerServices;
|
|
using MonsterLove.StateMachine;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
|
|
/// This is an important test, enables subscription directly to driver objects
|
|
/// Eg. button.OnClick.AddListener(fsm.Driver.Foo.Invoke)
|
|
public class TestCachedDriver
|
|
{
|
|
public enum States
|
|
{
|
|
One,
|
|
Two,
|
|
Three,
|
|
Four,
|
|
}
|
|
|
|
public class Driver
|
|
{
|
|
public StateEvent Foo;
|
|
}
|
|
|
|
private GameObject go;
|
|
private StateClass behaviour;
|
|
private StateMachine<States, Driver> fsm;
|
|
private Driver driver;
|
|
|
|
[SetUp]
|
|
public void Init()
|
|
{
|
|
go = new GameObject();
|
|
behaviour = go.AddComponent<StateClass>();
|
|
|
|
fsm = new StateMachine<States, Driver>(behaviour);
|
|
driver = fsm.Driver;
|
|
}
|
|
|
|
[TearDown]
|
|
public void Kill()
|
|
{
|
|
Object.DestroyImmediate(go);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCachedDriverEvents()
|
|
{
|
|
fsm.ChangeState(States.One);
|
|
|
|
driver.Foo.Invoke();
|
|
|
|
Assert.AreEqual(1, behaviour.oneFoo);
|
|
Assert.AreEqual(0, behaviour.twoFoo);
|
|
|
|
fsm.ChangeState(States.Two);
|
|
|
|
driver.Foo.Invoke();
|
|
|
|
Assert.AreEqual(1, behaviour.oneFoo);
|
|
Assert.AreEqual(1, behaviour.twoFoo);
|
|
}
|
|
|
|
private class StateClass : MonoBehaviour
|
|
{
|
|
public int oneEnter;
|
|
public int oneFoo;
|
|
public int oneExit;
|
|
|
|
public int twoEnter;
|
|
public int twoFoo;
|
|
public int twoExit;
|
|
|
|
void One_Enter()
|
|
{
|
|
//Debug.LogFormat("State:{0} Frame:{1}", "One Enter", Time.frameCount);
|
|
oneEnter++;
|
|
}
|
|
|
|
void One_Foo()
|
|
{
|
|
//Debug.LogFormat("State:{0} Frame:{1}", "One Foo", Time.frameCount);
|
|
oneFoo++;
|
|
}
|
|
|
|
void One_Exit()
|
|
{
|
|
//Debug.LogFormat("State:{0} Frame:{1}", "One Exit", Time.frameCount);
|
|
oneExit++;
|
|
}
|
|
|
|
void Two_Enter()
|
|
{
|
|
//Debug.LogFormat("State:{0} Frame:{1}", "Two Enter", Time.frameCount);
|
|
twoEnter++;
|
|
}
|
|
|
|
void Two_Foo()
|
|
{
|
|
//Debug.LogFormat("State:{0} Frame:{1}", "Two Foo", Time.frameCount);
|
|
twoFoo++;
|
|
}
|
|
|
|
void Two_Exit()
|
|
{
|
|
//Debug.LogFormat("State:{0} Frame:{1}", "Two Exit", Time.frameCount);
|
|
twoExit++;
|
|
}
|
|
}
|
|
} |