47 lines
838 B
C#
47 lines
838 B
C#
using System;
|
|
using System.Collections;
|
|
using MonsterLove.StateMachine;
|
|
using NUnit.Framework;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
using Object = UnityEngine.Object;
|
|
|
|
public class TestNonStandardEnums
|
|
{
|
|
private enum StatesUlong : ulong
|
|
{
|
|
Foo = ulong.MaxValue,
|
|
}
|
|
|
|
private GameObject go;
|
|
private StateClass behaviour;
|
|
private StateMachine<StatesUlong, TestCachedDriver.Driver> fsm;
|
|
|
|
[SetUp]
|
|
public void Init()
|
|
{
|
|
go = new GameObject();
|
|
behaviour = go.AddComponent<StateClass>();
|
|
}
|
|
|
|
[TearDown]
|
|
public void Kill()
|
|
{
|
|
Object.DestroyImmediate(go);
|
|
}
|
|
|
|
[Test]
|
|
public void TestNonIntEnumErrors()
|
|
{
|
|
Assert.Catch(typeof(ArgumentException), () =>
|
|
{
|
|
fsm = new StateMachine<StatesUlong, TestCachedDriver.Driver>(behaviour);
|
|
});
|
|
}
|
|
|
|
private class StateClass : MonoBehaviour
|
|
{
|
|
|
|
}
|
|
} |