Fixed the issue that positionWS is camear-relative position but world matrix is in absolute world space

This commit is contained in:
2025-02-20 00:55:38 +09:00
parent ef2bdeac98
commit 0f4f10a138
3 changed files with 21 additions and 15 deletions

View File

@@ -2,13 +2,14 @@ using UnityEngine;
namespace Misaki.AoVolume
{
[ExecuteInEditMode]
internal class AoVolume : MonoBehaviour
{
private VolumeEntity _entity = VolumeEntity.InvalidEntity;
public VolumeData data;
protected virtual void InitializeEntity()
private void InitializeEntity()
{
if (_entity.IsValid)
{
@@ -18,23 +19,27 @@ namespace Misaki.AoVolume
_entity = VolumeDatabase.Instance.CreateEntity(this);
}
protected virtual void OnEnable()
private void OnEnable()
{
InitializeEntity();
}
protected virtual void OnDisable()
private void OnDisable()
{
if (_entity.IsValid)
{
VolumeDatabase.Instance.DestroyEntity(_entity);
}
VolumeDatabase.Instance.DestroyEntity(_entity);
}
protected virtual void Update()
private void Update()
{
data.worldMatrix = transform.localToWorldMatrix;
data.inverseWorldMatrix = data.worldMatrix.inverse;
}
private void OnDrawGizmos()
{
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = Color.green;
Gizmos.DrawWireCube(Vector3.zero, data.size);
}
}
}