Added H-z culling;

Changed the name of enum FrustumGPU to GPUFrustum;
This commit is contained in:
2025-02-20 18:01:12 +09:00
parent 0f4f10a138
commit c25ff0dd61
4 changed files with 91 additions and 10 deletions

View File

@@ -4,7 +4,7 @@ using UnityEngine.Rendering;
namespace Misaki.AoVolume
{
[GenerateHLSL(PackingRules.Exact, false)]
internal struct FrustumGPU
internal struct GPUFrustum
{
// The data of the 6 planes of the frustum
public Vector3 normal0;

View File

@@ -12,9 +12,9 @@ struct CullingData
float fadeEnd;
};
// Generated from Misaki.AoVolume.FrustumGPU
// Generated from Misaki.AoVolume.GPUFrustum
// PackingRules = Exact
struct FrustumGPU
struct GPUFrustum
{
float3 normal0;
float dist0;