Added H-z culling;

Changed the name of enum FrustumGPU to GPUFrustum;
This commit is contained in:
2025-02-20 18:01:12 +09:00
parent 0f4f10a138
commit c25ff0dd61
4 changed files with 91 additions and 10 deletions

View File

@@ -4,7 +4,7 @@ using UnityEngine.Rendering;
namespace Misaki.AoVolume
{
[GenerateHLSL(PackingRules.Exact, false)]
internal struct FrustumGPU
internal struct GPUFrustum
{
// The data of the 6 planes of the frustum
public Vector3 normal0;