Added frustum culling;
Added geometry data; Changed name of VolumeObject to AoVolume; Removed the capsule type in VolumeType, all volumes are box volume now;
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Runtime/Shader/Includes/GeometryData.cs.hlsl.meta
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Runtime/Shader/Includes/GeometryData.cs.hlsl.meta
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fileFormatVersion: 2
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guid: 2573ddb62fa31574e95e916fafd36e09
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ShaderIncludeImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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