// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef VOLUMEDATA_CS_HLSL #define VOLUMEDATA_CS_HLSL // Generated from Misaki.AoVolume.VolumeData // PackingRules = Exact struct VolumeData { float4x4 worldMatrix; float4x4 inverseWorldMatrix; float3 size; float intensity; float falloff; float normalFalloff; }; #endif