19 lines
821 B
Plaintext
19 lines
821 B
Plaintext
#pragma kernel CSMain
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#include "Packages/com.misaki.ao-volume/Runtime/Shader/Includes/GeometryData.cs.hlsl"
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StructuredBuffer<OrientedBoundingBox> _VolumeBounds;
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ByteAddressBuffer _VisibleVolumeCount;
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ByteAddressBuffer _VisibleVolumeIndices;
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// For the volume list buffer, we allocate a buffer with the size of "cluster count" * "max volume count on screen" / 4.
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// The first slot of each cluster group is always reserved for the count of volumes in the cluster.
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// The rest of the slots are used for the indices of the volumes in the cluster, each slot are packed with 2 16 bits indices.
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// To total number of indices in each cluster is "max volume count on screen" / 4 - 1.
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RWByteAddressBuffer _VolumeListCluster : register(u0);
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[numthreads(64,1,1)]
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void CSMain(uint3 dispatchThreadId : SV_DispatchThreadID)
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{
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} |