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45a3e81dfc10ee431f92f660cef2e9b42872acaf
com.misaki.ao-volume/Runtime/Shader/Includes
History
Slipper 45a3e81dfc Replace vectors and matrix4x4s to floatx from Mathematics
2025-03-01 22:42:27 +08:00
..
Common.hlsl
Start working on Cluster;
2025-03-01 16:58:26 +09:00
Common.hlsl.meta
Start working on Cluster;
2025-03-01 16:58:26 +09:00
FrustumCulling.hlsl
Added frustum culling;
2025-02-19 23:20:38 +09:00
FrustumCulling.hlsl.meta
Added frustum culling;
2025-02-19 23:20:38 +09:00
GeometryData.cs
Replace vectors and matrix4x4s to floatx from Mathematics
2025-03-01 22:42:27 +08:00
GeometryData.cs.hlsl
Replace vectors and matrix4x4s to floatx from Mathematics
2025-03-01 22:42:27 +08:00
GeometryData.cs.hlsl.meta
Added frustum culling;
2025-02-19 23:20:38 +09:00
GeometryData.cs.meta
Added frustum culling;
2025-02-19 23:20:38 +09:00
VolumeData.cs
Replace vectors and matrix4x4s to floatx from Mathematics
2025-03-01 22:42:27 +08:00
VolumeData.cs.hlsl
Added frustum culling;
2025-02-19 23:20:38 +09:00
VolumeData.cs.hlsl.meta
Initial Upload;
2025-02-18 19:38:13 +09:00
VolumeData.cs.meta
Initial Upload;
2025-02-18 19:38:13 +09:00
VolumeSDF.hlsl
Fixed the issue that positionWS is camear-relative position but world matrix is in absolute world space
2025-02-20 00:55:38 +09:00
VolumeSDF.hlsl.meta
Initial Upload;
2025-02-18 19:38:13 +09:00
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