Files
com.misaki.ao-volume/Runtime/Shader/Includes/VolumeData.cs
Misaki 2f79df128e Improved the culling result of HizCulling;
Added custom inspector for VolumeObject;
Change the name of AoVolume to VolumeObject;
2025-02-24 00:22:04 +09:00

40 lines
908 B
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace Misaki.AoVolume
{
[Serializable]
[GenerateHLSL(PackingRules.Exact, false)]
public struct VolumeData
{
[HideInInspector]
[NonSerialized]
public Matrix4x4 worldMatrix;
[HideInInspector]
[NonSerialized]
public Matrix4x4 inverseWorldMatrix;
public Vector3 size;
[Range(0.0f, 1.0f)]
public float intensity;
[Range(0.0f, 1.0f)]
public float falloff;
[Range(0.0f, 1.0f)]
public float normalFalloff;
public static VolumeData Default => new()
{
size = Vector3.one,
intensity = 1.0f,
falloff = 0.25f,
normalFalloff = 0.0f
};
}
internal unsafe static class VolumeDataPtr
{
public static VolumeData* Zero => (VolumeData*)0;
}
}