Added geometry data; Changed name of VolumeObject to AoVolume; Removed the capsule type in VolumeType, all volumes are box volume now;
21 lines
451 B
HLSL
21 lines
451 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef VOLUMEDATA_CS_HLSL
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#define VOLUMEDATA_CS_HLSL
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// Generated from Misaki.AoVolume.VolumeData
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// PackingRules = Exact
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struct VolumeData
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{
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float4x4 worldMatrix;
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float4x4 inverseWorldMatrix;
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float3 size;
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float intensity;
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float falloff;
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float normalFalloff;
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};
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#endif
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