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15
Editor/PrefabPainter/Model/BrustSetting.cs
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15
Editor/PrefabPainter/Model/BrustSetting.cs
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namespace Misaki.ArtToolEditor
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{
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public class BrustSetting
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{
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public float BrushSize = 1.0f;
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public float SplatSpacing = 0.0f;
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public float Density = 1.0f;
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//public AnimationCurve DensityFalloff = new() { keys = new Keyframe[2] { new(0, 1, 0, 0f, 0.33f, 0.33f), new(1, 0, -2.71698f, -2.71698f, 0.04166669f, 0.3333333f) } };
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public bool GpuInstancing;
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public bool Gravity;
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public int PaintLayer = 1;
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public bool AvoidOverlap = true;
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}
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}
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