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27
Editor/PrefabPainter/Model/SourcePrefab.cs
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27
Editor/PrefabPainter/Model/SourcePrefab.cs
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using UnityEngine;
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namespace Misaki.ArtToolEditor
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{
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public class SourcePrefab
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{
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public bool Enabled = true;
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public Texture2D Icon;
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public GameObject Prefab;
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public float Frequency = 1.0f;
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public AlignmentType Alignment;
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public ParentType Parent;
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public GameObject ParentObject;
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public float ObjectSpacing = 1.0f;
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public ReferencePointType ReferencePoint;
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public float SlopeFilter = 45;
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public RandomnessType Randomness;
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public Vector3 PositionMin;
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public Vector3 PositionMax;
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public Vector3 RotationMin;
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public Vector3 RotationMax;
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public Vector3 ScaleMin = Vector3.one;
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public Vector3 ScaleMax = Vector3.one;
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}
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}
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