Upload project files
This commit is contained in:
30
Runtime/Cloner/Helper/Converter/BoolToDisplayConvertor.cs
Normal file
30
Runtime/Cloner/Helper/Converter/BoolToDisplayConvertor.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Misaki.ArtTool
|
||||
{
|
||||
public struct BoolToDisplayConverter
|
||||
{
|
||||
public static StyleEnum<DisplayStyle> ConvertTo(bool value)
|
||||
{
|
||||
return value ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
}
|
||||
|
||||
public static bool ConvertBack(StyleEnum<DisplayStyle> value)
|
||||
{
|
||||
return value == DisplayStyle.Flex;
|
||||
}
|
||||
}
|
||||
|
||||
public struct InverseBoolToDisplayConverter
|
||||
{
|
||||
public static StyleEnum<DisplayStyle> ConvertTo(bool value)
|
||||
{
|
||||
return value ? DisplayStyle.None : DisplayStyle.Flex;
|
||||
}
|
||||
|
||||
public static bool ConvertBack(StyleEnum<DisplayStyle> value)
|
||||
{
|
||||
return value == DisplayStyle.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user