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Misaki
2024-09-16 00:08:10 +09:00
commit 0a4745662a
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using System;
using Unity.Mathematics;
using UnityEngine;
namespace Misaki.ArtTool
{
[Serializable]
public class GridDistributionSetting
{
public int3 count = new(3, 3, 3);
public float3 spacing = new(1.0f, 1.0f, 1.0f);
public GridShape shape;
[Range(0.0f, 1.0f)]
public float fill = 1.0f;
public int DistributionCount => count.x * count.y * count.z;
}
}