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Misaki
2024-09-16 00:08:10 +09:00
commit 0a4745662a
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using System;
using Unity.Mathematics;
namespace Misaki.ArtTool
{
[Serializable]
public class LinearDistributionSetting
{
public uint count = 10;
public uint indexOffset = 0;
public float3 positionSpacing = new(0.0f, 1.0f, 0.0f);
public float3 rotationSpacing = float3.zero;
public float3 scaleSpacing = new(1.0f, 1.0f, 1.0f);
public float3 stepRotation = float3.zero;
}
}