Switch points generation from managed thread to unmanaged thread; Change Spline to NativeSpline; Add converter for DistributionMode and update cloner editor ui; Add MeshData type for object distribution calculation; Add ObjectDistributionSetting and ObjectDistributionCalculation(Vertex and Edge Mode);
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@@ -1,6 +1,5 @@
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using System;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Misaki.ArtTool
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{
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@@ -10,7 +9,6 @@ namespace Misaki.ArtTool
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public int3 count;
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public float3 spacing;
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public GridShape shape;
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[Range(0.0f, 1.0f)]
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public float fill;
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public readonly int DistributionCount => count.x * count.y * count.z;
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