Switch points generation from managed thread to unmanaged thread; Change Spline to NativeSpline; Add converter for DistributionMode and update cloner editor ui; Add MeshData type for object distribution calculation; Add ObjectDistributionSetting and ObjectDistributionCalculation(Vertex and Edge Mode);
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@@ -8,7 +8,7 @@ namespace Misaki.ArtTool
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[Serializable]
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public struct SplineDistributionSetting
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{
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public SplineContainer spline;
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public NativeSpline nativeSpline;
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public int indexOffset;
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@@ -26,14 +26,9 @@ namespace Misaki.ArtTool
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{
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get
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{
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if (spline == null)
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{
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return 0;
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}
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if (isSpacingMode)
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{
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return Mathf.FloorToInt(spline.CalculateLength() / spacing) + 1;
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return Mathf.FloorToInt(splineLength / spacing) + 1;
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}
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else
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{
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