Update effector base and push apart effector
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@@ -56,7 +56,7 @@ namespace Misaki.ArtTool
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effectorMatrix = transform.localToWorldMatrix;
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}
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public virtual void Operate(int index, float4x4 nodeWorldMatrix, ReadOnlySpan<PointData> points, ref float4x4 pointWorldMatrix, ref bool isValid)
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public virtual void Operate(int index, float4x4 nodeWorldMatrix, Span<PointData> points)
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{
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}
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