Update effector base and push apart effector

This commit is contained in:
Misaki
2024-09-16 22:17:03 +09:00
parent 8374938734
commit 1c39403cbf
12 changed files with 167 additions and 103 deletions

View File

@@ -5,14 +5,14 @@ using UnityEngine;
namespace Misaki.ArtTool
{
[Serializable]
public class GridDistributionSetting
public struct GridDistributionSetting
{
public int3 count = new(3, 3, 3);
public float3 spacing = new(1.0f, 1.0f, 1.0f);
public int3 count;
public float3 spacing;
public GridShape shape;
[Range(0.0f, 1.0f)]
public float fill = 1.0f;
public float fill;
public int DistributionCount => count.x * count.y * count.z;
public readonly int DistributionCount => count.x * count.y * count.z;
}
}