Update effector base and push apart effector
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@@ -5,14 +5,14 @@ using UnityEngine;
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namespace Misaki.ArtTool
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{
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[Serializable]
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public class GridDistributionSetting
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public struct GridDistributionSetting
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{
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public int3 count = new(3, 3, 3);
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public float3 spacing = new(1.0f, 1.0f, 1.0f);
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public int3 count;
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public float3 spacing;
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public GridShape shape;
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[Range(0.0f, 1.0f)]
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public float fill = 1.0f;
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public float fill;
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public int DistributionCount => count.x * count.y * count.z;
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public readonly int DistributionCount => count.x * count.y * count.z;
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}
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}
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