Update effector base and push apart effector
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@@ -4,15 +4,15 @@ using Unity.Mathematics;
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namespace Misaki.ArtTool
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{
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[Serializable]
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public class LinearDistributionSetting
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public struct LinearDistributionSetting
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{
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public uint count = 10;
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public uint indexOffset = 0;
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public uint count;
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public uint indexOffset;
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public float3 positionSpacing = new(0.0f, 1.0f, 0.0f);
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public float3 rotationSpacing = float3.zero;
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public float3 scaleSpacing = new(1.0f, 1.0f, 1.0f);
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public float3 positionSpacing;
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public float3 rotationSpacing;
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public float3 scaleSpacing;
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public float3 stepRotation = float3.zero;
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public float3 stepRotation;
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}
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}
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