Added GenerateMask to AssetsHelpers;
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using UnityEditor;
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using UnityEngine;
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namespace Misaki.ArtToolEditor
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{
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internal class CreateDecalMenu
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{
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[MenuItem("Assets/Art Tools/Material Helpers/Create Decal", true)]
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public static bool CreateDecalValidator()
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{
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foreach (var selectedObject in Selection.objects)
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{
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if (selectedObject is not Material)
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{
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return false;
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}
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}
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return true;
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}
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[MenuItem("Assets/Art Tools/Material Helpers/Create Decal")]
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public static void CreateDecal()
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{
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var createDecal = new CreateDecalMenu();
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var window = EditorWindow.GetWindow<OutputOptionsWindow>(true, "Decal Output Options");
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window.WithItemSource(Selection.objects);
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window.RegisterProcessor<CreateDecalProcessor>();
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window.InitializeAndShow();
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}
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}
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}
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