Added GenerateMask to AssetsHelpers;

This commit is contained in:
Misaki
2024-12-26 00:44:11 +09:00
parent 509357011c
commit 2a455513bc
47 changed files with 974 additions and 297 deletions

View File

@@ -0,0 +1,37 @@
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Misaki.ArtToolEditor
{
internal class CreateTerrainLayerProcessor : IAssetsProcessor
{
private const string Terrain_Layer_Extension = ".terrainlayer";
public void OnPreProcess(AssetsProcessContext context)
{
}
public void OnProcess(UnityEngine.Object source, string outputDirectory, AssetsProcessContext context)
{
if (source is not Material mat)
{
return;
}
var terrainLayer = new TerrainLayer()
{
diffuseTexture = mat.GetTexture("_BaseColorMap") as Texture2D,
normalMapTexture = mat.GetTexture("_NormalMap") as Texture2D,
maskMapTexture = mat.GetTexture("_MaskMap") as Texture2D,
};
var outputPath = Path.Combine(outputDirectory, mat.name + Terrain_Layer_Extension);
AssetDatabase.CreateAsset(terrainLayer, outputPath);
}
public void OnPostProcess(AssetsProcessContext context)
{
}
}
}