Added GenerateMask to AssetsHelpers;
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using UnityEditor;
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using UnityEngine;
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namespace Misaki.ArtToolEditor
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{
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internal class GenerateMaskMenu
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{
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[MenuItem("Assets/Art Tools/Texture Helpers/Generate Mask", true)]
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public static bool GenerateMaskValidator()
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{
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foreach (var selectedObject in Selection.objects)
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{
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if (selectedObject is not Texture2D)
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{
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return false;
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}
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}
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return true;
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}
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[MenuItem("Assets/Art Tools/Texture Helpers/Generate Mask")]
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public static void GenerateMask()
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{
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var window = EditorWindow.GetWindow<OutputOptionsWindow>(true, "Generate Mask Output Options");
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window.WithItemSource(Selection.objects);
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window.RegisterVisualProvider<GenerateMaskVisualProvider>();
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window.RegisterProcessor<GenerateMaskProcessor>();
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window.InitializeAndShow();
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}
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}
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}
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