Changed AssetsHelpers from editor window to context menu workflow.
This commit is contained in:
8
Editor/AssetsHelpers/Constants.meta
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8
Editor/AssetsHelpers/Constants.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5012fabff1a87ad418b1eb647915e70c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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10
Editor/AssetsHelpers/Constants/Shader.cs
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10
Editor/AssetsHelpers/Constants/Shader.cs
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@@ -0,0 +1,10 @@
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namespace Misaki.ArtToolEditor
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{
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internal static class Constants
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{
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internal static class Shader
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{
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internal const string DECAL_SHADER_PATH = "HDRP/Decal";
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}
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}
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}
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2
Editor/AssetsHelpers/Constants/Shader.cs.meta
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2
Editor/AssetsHelpers/Constants/Shader.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c17900c8aa57f5840b6fc3ea27cd9a67
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8
Editor/AssetsHelpers/Enums.meta
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8
Editor/AssetsHelpers/Enums.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: da7d1a712bed7f748acb4c0c7c343c5e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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10
Editor/AssetsHelpers/Enums/OutputDirectoryType.cs
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10
Editor/AssetsHelpers/Enums/OutputDirectoryType.cs
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@@ -0,0 +1,10 @@
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namespace Misaki.ArtToolEditor
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{
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public enum OutputDirectoryType
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{
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CurrentDirectory,
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ParentDirectory,
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AssetsDirectory,
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Custom
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}
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}
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2
Editor/AssetsHelpers/Enums/OutputDirectoryType.cs.meta
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2
Editor/AssetsHelpers/Enums/OutputDirectoryType.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9ab43ed4982202d4a89c86dce7742a6c
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8
Editor/AssetsHelpers/Helpers.meta
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8
Editor/AssetsHelpers/Helpers.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ae194d6a82c67d14eb5070e5c5336edd
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Editor/AssetsHelpers/Helpers/AssetCreationHelpers.cs
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18
Editor/AssetsHelpers/Helpers/AssetCreationHelpers.cs
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@@ -0,0 +1,18 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace Misaki.ArtToolEditor
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{
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public static class AssetCreationHelpers
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{
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public static GameObject CreateDecal(string path)
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{
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var decal = new GameObject("Temp_Decal");
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decal.AddComponent<DecalProjector>();
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PrefabUtility.SaveAsPrefabAsset(decal, path);
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Object.DestroyImmediate(decal);
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return AssetDatabase.LoadAssetAtPath<GameObject>(path);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4e43fc7bacddd9a46ba17e461058fc90
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8
Editor/AssetsHelpers/Implementation.meta
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8
Editor/AssetsHelpers/Implementation.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e7734f9b2e8f59f4dbc841e7fbe22629
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Editor/AssetsHelpers/Implementation/Material.meta
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8
Editor/AssetsHelpers/Implementation/Material.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d38cb46c0b7e6504c84d6caff2e89903
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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47
Editor/AssetsHelpers/Implementation/Material/CreateDecal.cs
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47
Editor/AssetsHelpers/Implementation/Material/CreateDecal.cs
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@@ -0,0 +1,47 @@
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace Misaki.ArtToolEditor
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{
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public class CreateDecal
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{
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[MenuItem("Assets/Art Tools/Material Helpers/Create Decal", true)]
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public static bool CreateDecalMenuValidator()
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{
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foreach (var selectedObject in Selection.objects)
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{
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if (selectedObject is not Material)
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{
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return false;
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}
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}
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return true;
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}
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[MenuItem("Assets/Art Tools/Material Helpers/Create Decal")]
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public static void CreateDecalMenu()
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{
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OutputOptionsWindow.ShowWindow("Decal Output Options", Selection.objects, CreateDecalInternal);
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}
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private static string CreateDecalInternal(Object inputObject, string outputDirectory)
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{
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if (inputObject is not Material mat)
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{
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return null;
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}
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var outputPath = Path.Combine(outputDirectory, mat.name + ".prefab");
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var decal = AssetCreationHelpers.CreateDecal(outputPath);
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mat.shader = Shader.Find(Constants.Shader.DECAL_SHADER_PATH);
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decal.transform.rotation = Quaternion.Euler(90, 0, 0);
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decal.GetComponent<DecalProjector>().material = mat;
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return outputPath;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a4585b41cdb0577478ac9c4e563dc639
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@@ -0,0 +1,52 @@
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Misaki.ArtToolEditor
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{
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public class CreateTerrainLayer
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{
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private const string Terrain_Layer_Extension = ".terrainlayer";
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[MenuItem("Assets/Art Tools/Material Helpers/Create Terrain Layer", true)]
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public static bool CreateDecalMenuValidator()
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{
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foreach (var selectedObject in Selection.objects)
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{
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if (selectedObject is not Material)
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{
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return false;
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}
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}
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return true;
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}
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[MenuItem("Assets/Art Tools/Material Helpers/Create Terrain Layer")]
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public static void CreateDecalMenu()
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{
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OutputOptionsWindow.ShowWindow("Terrain Layer Output Options", Selection.objects, CreateTerrainLayerInternal);
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}
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private static string CreateTerrainLayerInternal(Object inputObject, string outputDirectory)
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{
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if (inputObject is not Material mat)
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{
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return null;
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}
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var terrainLayer = new TerrainLayer()
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{
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diffuseTexture = mat.GetTexture("_BaseColorMap") as Texture2D,
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normalMapTexture = mat.GetTexture("_NormalMap") as Texture2D,
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maskMapTexture = mat.GetTexture("_MaskMap") as Texture2D,
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};
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var outputPath = Path.Combine(outputDirectory, mat.name + Terrain_Layer_Extension);
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AssetDatabase.CreateAsset(terrainLayer, outputPath);
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return outputPath;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4ba5b5a3211673749a18dae69e07a0f3
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8
Editor/AssetsHelpers/Implementation/Meshes.meta
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8
Editor/AssetsHelpers/Implementation/Meshes.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 223cd2d5e7a5b9b4cba370fb38777463
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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123
Editor/AssetsHelpers/Implementation/Meshes/RemapMaterials.cs
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123
Editor/AssetsHelpers/Implementation/Meshes/RemapMaterials.cs
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@@ -0,0 +1,123 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Misaki.ArtToolEditor
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{
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public class RemapMaterials
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{
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private const string Material_Extension = ".mat";
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private static bool _useMaterialRemap = false;
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private static ModelImporterMaterialLocation _materialLocation = ModelImporterMaterialLocation.InPrefab;
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private static ModelImporterMaterialName _materialRemapNamingOption = ModelImporterMaterialName.BasedOnMaterialName;
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private static ModelImporterMaterialSearch _materialRemapSearchOption = ModelImporterMaterialSearch.RecursiveUp;
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[MenuItem("Assets/Art Tools/Mesh Helpers/Extract Materials", true)]
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public static bool CreateDecalMenuValidator()
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{
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foreach (var selectedObject in Selection.objects)
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{
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var assetImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(selectedObject));
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if (assetImporter is not ModelImporter)
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{
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return false;
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}
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}
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return true;
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}
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[MenuItem("Assets/Art Tools/Mesh Helpers/Extract Materials")]
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public static void CreateDecalMenu()
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{
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var window = EditorWindow.GetWindow<OutputOptionsWindow>(true, "Extract Materials Output Options");
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window.WithSource(Selection.objects);
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window.WithContentBeforeButton(() =>
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{
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var root = new VisualElement();
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var materialRemapOptionContainer = new VisualElement()
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{
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style =
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{
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display = DisplayStyle.None,
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}
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};
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var useMaterialRemap = new DropdownField("Use Material Remap", new List<string> { "False", "True" }, "False");
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useMaterialRemap.RegisterValueChangedCallback(evt =>
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{
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_useMaterialRemap = evt.newValue == "True";
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materialRemapOptionContainer.style.display = _useMaterialRemap ? DisplayStyle.Flex : DisplayStyle.None;
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});
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var materialLocation = new EnumField("Material Location", _materialLocation);
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materialLocation.RegisterValueChangedCallback(evt => _materialLocation = (ModelImporterMaterialLocation)evt.newValue);
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var materialRemapNamingOption = new EnumField("Material Naming Option", _materialRemapNamingOption);
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materialRemapNamingOption.RegisterValueChangedCallback(evt => _materialRemapNamingOption = (ModelImporterMaterialName)evt.newValue);
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var materialRemapSearchOption = new EnumField("Material Search Option", _materialRemapSearchOption);
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materialRemapSearchOption.RegisterValueChangedCallback(evt => _materialRemapSearchOption = (ModelImporterMaterialSearch)evt.newValue);
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materialRemapOptionContainer.Add(materialLocation);
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materialRemapOptionContainer.Add(materialRemapNamingOption);
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materialRemapOptionContainer.Add(materialRemapSearchOption);
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root.Add(useMaterialRemap);
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root.Add(materialRemapOptionContainer);
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return root;
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});
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window.WithOutput(ExtractMaterialsInternal);
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window.WithPostOutput(ExtractMaterialsPostInternal);
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window.ShowUtility();
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}
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private static string ExtractMaterialsInternal(Object inputObject, string outputDirectory)
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{
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var assetImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(inputObject));
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if (assetImporter is not ModelImporter modelImporter)
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{
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return null;
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}
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if (_useMaterialRemap)
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{
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modelImporter.materialLocation = _materialLocation;
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modelImporter.SearchAndRemapMaterials(_materialRemapNamingOption, _materialRemapSearchOption);
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modelImporter.SaveAndReimport();
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return null;
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}
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else
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{
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var materials = AssetDatabase.LoadAllAssetsAtPath(modelImporter.assetPath).Where(x => x.GetType() == typeof(Material));
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foreach (var material in materials)
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{
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var newAssetPath = Path.Combine(outputDirectory, material.name) + Material_Extension;
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newAssetPath = AssetDatabase.GenerateUniqueAssetPath(newAssetPath);
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AssetDatabase.ExtractAsset(material, newAssetPath);
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}
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return modelImporter.assetPath;
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}
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}
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private static void ExtractMaterialsPostInternal(string assetPath)
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{
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if (string.IsNullOrEmpty(assetPath))
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{
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return;
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}
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AssetDatabase.WriteImportSettingsIfDirty(assetPath);
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AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
||||
guid: 9cc9f1a0be83aa444884c32f825c5303
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8
Editor/AssetsHelpers/View.meta
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8
Editor/AssetsHelpers/View.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ee2d58939cc61cf48afb86056b47a69b
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||||
folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Editor/AssetsHelpers/View/OutputOptionsView.uxml
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28
Editor/AssetsHelpers/View/OutputOptionsView.uxml
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@@ -0,0 +1,28 @@
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<engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
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<engine:VisualElement data-source-type="Misaki.ArtToolEditor.OutputOptionsWindow, Misaki.ArtTool.Editor" style="flex-grow: 1;">
|
||||
<engine:ScrollView>
|
||||
<engine:VisualElement name="content-on-top" />
|
||||
<engine:Foldout text="Source" style="margin-bottom: 4px;">
|
||||
<engine:ListView header-title="Source Objects" selection-type="None" allow-add="false" allow-remove="false" show-border="true" name="source-object-list" binding-source-selection-mode="AutoAssign" style="max-height: 100px;">
|
||||
<Bindings>
|
||||
<engine:DataBinding property="itemsSource" data-source-path="_sourceObjects" binding-mode="ToTargetOnce" />
|
||||
</Bindings>
|
||||
</engine:ListView>
|
||||
</engine:Foldout>
|
||||
<engine:VisualElement name="content-after-list" />
|
||||
<engine:EnumField label="Output Directory" value="Center" type="Misaki.ArtToolEditor.OutputDirectoryType, Misaki.ArtTool.Editor" name="directory-type-enum">
|
||||
<Bindings>
|
||||
<engine:DataBinding property="value" data-source-path="_outputOptions.outputDirectoryType" binding-mode="TwoWay" />
|
||||
</Bindings>
|
||||
</engine:EnumField>
|
||||
<engine:TextField label="Custom Path" placeholder-text="path" name="custom-path-input" tooltip="Support absolute and relative path">
|
||||
<Bindings>
|
||||
<engine:DataBinding property="value" data-source-path="_outputOptions.customPath" binding-mode="TwoWay" />
|
||||
</Bindings>
|
||||
</engine:TextField>
|
||||
<engine:VisualElement name="content-before-button" />
|
||||
<engine:Button text="Output" name="output-button" />
|
||||
<engine:VisualElement name="content-on-bottom" />
|
||||
</engine:ScrollView>
|
||||
</engine:VisualElement>
|
||||
</engine:UXML>
|
||||
10
Editor/AssetsHelpers/View/OutputOptionsView.uxml.meta
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10
Editor/AssetsHelpers/View/OutputOptionsView.uxml.meta
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@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0413a47b12d366049baaf9a7e4b20fb7
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
179
Editor/AssetsHelpers/View/OutputOptionsWindow.cs
Normal file
179
Editor/AssetsHelpers/View/OutputOptionsWindow.cs
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@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Misaki.ArtToolEditor
|
||||
{
|
||||
public struct OutputOptions
|
||||
{
|
||||
public OutputDirectoryType outputDirectoryType;
|
||||
public string customPath;
|
||||
}
|
||||
|
||||
public class OutputOptionsWindow : EditorWindow
|
||||
{
|
||||
[SerializeField]
|
||||
private VisualTreeAsset _visualTreeAsset = default;
|
||||
[SerializeField]
|
||||
private OutputOptions _outputOptions;
|
||||
[SerializeField]
|
||||
private IEnumerable<Object> _sourceObjects;
|
||||
|
||||
private VisualElement _contentOnTop;
|
||||
private VisualElement _contentAfterList;
|
||||
private VisualElement _contentBeforeButton;
|
||||
private VisualElement _contentOnBottom;
|
||||
|
||||
private Func<Object, string, string> onOutput;
|
||||
private Action<string> postOutput;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the source objects for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="source"> The source objects to process. </param>
|
||||
public void WithSource(IEnumerable<Object> source) => _sourceObjects = source;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the output options for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="content"> The output options to set. </param>
|
||||
public void WithContentOnTop(Func<VisualElement> content) => _contentOnTop.Add(content());
|
||||
/// <summary>
|
||||
/// Sets the output options for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="content"> The output options to set. </param>
|
||||
public void WithContentAfterList(Func<VisualElement> content) => _contentAfterList.Add(content());
|
||||
/// <summary>
|
||||
/// Sets the output options for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="content"> The output options to set. </param>
|
||||
public void WithContentBeforeButton(Func<VisualElement> content) => _contentBeforeButton.Add(content());
|
||||
/// <summary>
|
||||
/// Sets the output options for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="content"> The output options to set. </param>
|
||||
public void WithContentOnBottom(Func<VisualElement> content) => _contentOnBottom.Add(content());
|
||||
|
||||
/// <summary>
|
||||
/// Sets the output action for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="outputAction"> The output action to set.
|
||||
/// <para>The parameters of the Func are:</para>
|
||||
/// <para>- Object: The object to process.</para>
|
||||
/// <para>- string: The output directory.</para>
|
||||
/// The Func returns the path of the asset, which will be use later in the post output.</param>
|
||||
public void WithOutput(Func<Object, string, string> outputAction) => onOutput = outputAction;
|
||||
/// <summary>
|
||||
/// Sets the post output action for the output options window.
|
||||
/// </summary>
|
||||
/// <param name="postOutputAction"> The post output action to set. </param>
|
||||
public void WithPostOutput(Action<string> postOutputAction) => postOutput = postOutputAction;
|
||||
|
||||
public static OutputOptionsWindow ShowWindow(string title, IEnumerable<Object> source, Func<Object, string, string> outputAction)
|
||||
{
|
||||
var window = GetWindow<OutputOptionsWindow>(true, title);
|
||||
window.WithSource(source);
|
||||
window.WithOutput(outputAction);
|
||||
window.ShowUtility();
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
private void CreateGUI()
|
||||
{
|
||||
var outputOptionsElement = _visualTreeAsset.Instantiate();
|
||||
|
||||
SetupOutputElements(outputOptionsElement);
|
||||
|
||||
rootVisualElement.Add(outputOptionsElement);
|
||||
rootVisualElement.dataSource = this;
|
||||
}
|
||||
|
||||
private void SetupOutputElements(VisualElement outPutOptions)
|
||||
{
|
||||
var sourceObjectList = outPutOptions.Q<ListView>("source-object-list");
|
||||
sourceObjectList.makeItem = () => new ObjectField() { enabledSelf = false };
|
||||
sourceObjectList.bindItem = (element, i) =>
|
||||
{
|
||||
var objectField = element as ObjectField;
|
||||
objectField.objectType = typeof(Object);
|
||||
objectField.value = _sourceObjects.ElementAt(i);
|
||||
};
|
||||
|
||||
var directoryTypeEnum = outPutOptions.Q<EnumField>("directory-type-enum");
|
||||
var customPathInput = outPutOptions.Q<TextField>("custom-path-input");
|
||||
|
||||
directoryTypeEnum.RegisterValueChangedCallback((evt) =>
|
||||
{
|
||||
customPathInput.style.display = evt.newValue.Equals(OutputDirectoryType.Custom) ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
});
|
||||
|
||||
var outputButton = outPutOptions.Q<Button>("output-button");
|
||||
outputButton.clickable.clicked += () =>
|
||||
{
|
||||
if (_sourceObjects == null)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
var assetsToReload = new HashSet<string>();
|
||||
foreach (var obj in _sourceObjects)
|
||||
{
|
||||
var objectPath = AssetDatabase.GetAssetPath(obj);
|
||||
var outputDirectory = GetOutputDirectory(Path.GetDirectoryName(objectPath));
|
||||
if (!Directory.Exists(outputDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(outputDirectory);
|
||||
}
|
||||
|
||||
assetsToReload.Add(onOutput?.Invoke(obj, outputDirectory));
|
||||
}
|
||||
|
||||
foreach (var assetPath in assetsToReload)
|
||||
{
|
||||
postOutput?.Invoke(assetPath);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
Close();
|
||||
};
|
||||
|
||||
_contentOnTop = outPutOptions.Q<VisualElement>("content-on-top");
|
||||
_contentAfterList = outPutOptions.Q<VisualElement>("content-after-list");
|
||||
_contentBeforeButton = outPutOptions.Q<VisualElement>("content-before-button");
|
||||
_contentOnBottom = outPutOptions.Q<VisualElement>("content-on-bottom");
|
||||
}
|
||||
|
||||
private string GetOutputDirectory(string inputDirectory)
|
||||
{
|
||||
switch (_outputOptions.outputDirectoryType)
|
||||
{
|
||||
case OutputDirectoryType.CurrentDirectory:
|
||||
return inputDirectory;
|
||||
case OutputDirectoryType.ParentDirectory:
|
||||
return Path.GetDirectoryName(inputDirectory);
|
||||
case OutputDirectoryType.AssetsDirectory:
|
||||
return "Assets";
|
||||
case OutputDirectoryType.Custom:
|
||||
if (Path.IsPathRooted(_outputOptions.customPath))
|
||||
{
|
||||
return _outputOptions.customPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Path.Combine(inputDirectory, _outputOptions.customPath);
|
||||
}
|
||||
default:
|
||||
return inputDirectory;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
14
Editor/AssetsHelpers/View/OutputOptionsWindow.cs.meta
Normal file
14
Editor/AssetsHelpers/View/OutputOptionsWindow.cs.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29f3e54f493766149b280d2753bca2af
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- m_ViewDataDictionary: {instanceID: 0}
|
||||
- _visualTreeAsset: {fileID: 9197481963319205126, guid: 0413a47b12d366049baaf9a7e4b20fb7,
|
||||
type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user