Changed AssetsHelpers from editor window to context menu workflow.

This commit is contained in:
Misaki
2024-12-24 16:16:12 +09:00
parent a93660b771
commit 509357011c
35 changed files with 519 additions and 227 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d38cb46c0b7e6504c84d6caff2e89903
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,47 @@
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace Misaki.ArtToolEditor
{
public class CreateDecal
{
[MenuItem("Assets/Art Tools/Material Helpers/Create Decal", true)]
public static bool CreateDecalMenuValidator()
{
foreach (var selectedObject in Selection.objects)
{
if (selectedObject is not Material)
{
return false;
}
}
return true;
}
[MenuItem("Assets/Art Tools/Material Helpers/Create Decal")]
public static void CreateDecalMenu()
{
OutputOptionsWindow.ShowWindow("Decal Output Options", Selection.objects, CreateDecalInternal);
}
private static string CreateDecalInternal(Object inputObject, string outputDirectory)
{
if (inputObject is not Material mat)
{
return null;
}
var outputPath = Path.Combine(outputDirectory, mat.name + ".prefab");
var decal = AssetCreationHelpers.CreateDecal(outputPath);
mat.shader = Shader.Find(Constants.Shader.DECAL_SHADER_PATH);
decal.transform.rotation = Quaternion.Euler(90, 0, 0);
decal.GetComponent<DecalProjector>().material = mat;
return outputPath;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a4585b41cdb0577478ac9c4e563dc639

View File

@@ -0,0 +1,52 @@
using System.IO;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Misaki.ArtToolEditor
{
public class CreateTerrainLayer
{
private const string Terrain_Layer_Extension = ".terrainlayer";
[MenuItem("Assets/Art Tools/Material Helpers/Create Terrain Layer", true)]
public static bool CreateDecalMenuValidator()
{
foreach (var selectedObject in Selection.objects)
{
if (selectedObject is not Material)
{
return false;
}
}
return true;
}
[MenuItem("Assets/Art Tools/Material Helpers/Create Terrain Layer")]
public static void CreateDecalMenu()
{
OutputOptionsWindow.ShowWindow("Terrain Layer Output Options", Selection.objects, CreateTerrainLayerInternal);
}
private static string CreateTerrainLayerInternal(Object inputObject, string outputDirectory)
{
if (inputObject is not Material mat)
{
return null;
}
var terrainLayer = new TerrainLayer()
{
diffuseTexture = mat.GetTexture("_BaseColorMap") as Texture2D,
normalMapTexture = mat.GetTexture("_NormalMap") as Texture2D,
maskMapTexture = mat.GetTexture("_MaskMap") as Texture2D,
};
var outputPath = Path.Combine(outputDirectory, mat.name + Terrain_Layer_Extension);
AssetDatabase.CreateAsset(terrainLayer, outputPath);
return outputPath;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4ba5b5a3211673749a18dae69e07a0f3

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 223cd2d5e7a5b9b4cba370fb38777463
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,123 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Misaki.ArtToolEditor
{
public class RemapMaterials
{
private const string Material_Extension = ".mat";
private static bool _useMaterialRemap = false;
private static ModelImporterMaterialLocation _materialLocation = ModelImporterMaterialLocation.InPrefab;
private static ModelImporterMaterialName _materialRemapNamingOption = ModelImporterMaterialName.BasedOnMaterialName;
private static ModelImporterMaterialSearch _materialRemapSearchOption = ModelImporterMaterialSearch.RecursiveUp;
[MenuItem("Assets/Art Tools/Mesh Helpers/Extract Materials", true)]
public static bool CreateDecalMenuValidator()
{
foreach (var selectedObject in Selection.objects)
{
var assetImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(selectedObject));
if (assetImporter is not ModelImporter)
{
return false;
}
}
return true;
}
[MenuItem("Assets/Art Tools/Mesh Helpers/Extract Materials")]
public static void CreateDecalMenu()
{
var window = EditorWindow.GetWindow<OutputOptionsWindow>(true, "Extract Materials Output Options");
window.WithSource(Selection.objects);
window.WithContentBeforeButton(() =>
{
var root = new VisualElement();
var materialRemapOptionContainer = new VisualElement()
{
style =
{
display = DisplayStyle.None,
}
};
var useMaterialRemap = new DropdownField("Use Material Remap", new List<string> { "False", "True" }, "False");
useMaterialRemap.RegisterValueChangedCallback(evt =>
{
_useMaterialRemap = evt.newValue == "True";
materialRemapOptionContainer.style.display = _useMaterialRemap ? DisplayStyle.Flex : DisplayStyle.None;
});
var materialLocation = new EnumField("Material Location", _materialLocation);
materialLocation.RegisterValueChangedCallback(evt => _materialLocation = (ModelImporterMaterialLocation)evt.newValue);
var materialRemapNamingOption = new EnumField("Material Naming Option", _materialRemapNamingOption);
materialRemapNamingOption.RegisterValueChangedCallback(evt => _materialRemapNamingOption = (ModelImporterMaterialName)evt.newValue);
var materialRemapSearchOption = new EnumField("Material Search Option", _materialRemapSearchOption);
materialRemapSearchOption.RegisterValueChangedCallback(evt => _materialRemapSearchOption = (ModelImporterMaterialSearch)evt.newValue);
materialRemapOptionContainer.Add(materialLocation);
materialRemapOptionContainer.Add(materialRemapNamingOption);
materialRemapOptionContainer.Add(materialRemapSearchOption);
root.Add(useMaterialRemap);
root.Add(materialRemapOptionContainer);
return root;
});
window.WithOutput(ExtractMaterialsInternal);
window.WithPostOutput(ExtractMaterialsPostInternal);
window.ShowUtility();
}
private static string ExtractMaterialsInternal(Object inputObject, string outputDirectory)
{
var assetImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(inputObject));
if (assetImporter is not ModelImporter modelImporter)
{
return null;
}
if (_useMaterialRemap)
{
modelImporter.materialLocation = _materialLocation;
modelImporter.SearchAndRemapMaterials(_materialRemapNamingOption, _materialRemapSearchOption);
modelImporter.SaveAndReimport();
return null;
}
else
{
var materials = AssetDatabase.LoadAllAssetsAtPath(modelImporter.assetPath).Where(x => x.GetType() == typeof(Material));
foreach (var material in materials)
{
var newAssetPath = Path.Combine(outputDirectory, material.name) + Material_Extension;
newAssetPath = AssetDatabase.GenerateUniqueAssetPath(newAssetPath);
AssetDatabase.ExtractAsset(material, newAssetPath);
}
return modelImporter.assetPath;
}
}
private static void ExtractMaterialsPostInternal(string assetPath)
{
if (string.IsNullOrEmpty(assetPath))
{
return;
}
AssetDatabase.WriteImportSettingsIfDirty(assetPath);
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9cc9f1a0be83aa444884c32f825c5303