Added ChannelMixer
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11
Editor/AssetsHelpers/Contracts/IAssetsProcessor.cs
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11
Editor/AssetsHelpers/Contracts/IAssetsProcessor.cs
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using UnityEngine;
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namespace Misaki.ArtToolEditor
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{
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public interface IAssetsProcessor
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{
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public void OnPreProcess(AssetsProcessContext context);
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public void OnProcess(Object source, string outputDirectory, AssetsProcessContext context);
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public void OnPostProcess(AssetsProcessContext context);
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}
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}
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