Added ChannelMixer

This commit is contained in:
Misaki
2024-12-26 19:48:31 +09:00
parent 2a455513bc
commit b00b63cfb4
30 changed files with 284 additions and 61 deletions

View File

@@ -0,0 +1,61 @@
Shader "Hidden/ChannelMixer"
{
Properties
{
_MainTex ("Red Channel Texture", 2D) = "white"
}
SubShader
{
Cull Off
ZWrite Off
ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma shader_feature_local _HAS_TEX_R
#pragma shader_feature_local _HAS_TEX_G
#pragma shader_feature_local _HAS_TEX_B
#pragma shader_feature_local _HAS_TEX_A
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert(appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
int4 _ChannelSource;
float4 frag (v2f i) : SV_Target
{
float4 color = tex2D(_MainTex, i.uv);
float r = color[_ChannelSource.x];
float g = color[_ChannelSource.y];
float b = color[_ChannelSource.z];
float a = color[_ChannelSource.w];
return float4(r, g, b, a);
}
ENDCG
}
}
}