namespace Misaki.ArtToolEditor { public class BrustSetting { public float BrushSize = 1.0f; public float SplatSpacing = 0.0f; public float Density = 1.0f; //public AnimationCurve DensityFalloff = new() { keys = new Keyframe[2] { new(0, 1, 0, 0f, 0.33f, 0.33f), new(1, 0, -2.71698f, -2.71698f, 0.04166669f, 0.3333333f) } }; public bool GpuInstancing; public bool Gravity; public int PaintLayer = 1; public bool AvoidOverlap = true; } }