using UnityEngine; namespace Misaki.ArtToolEditor { public class SourcePrefab { public bool Enabled = true; public Texture2D Icon; public GameObject Prefab; public float Frequency = 1.0f; public AlignmentType Alignment; public ParentType Parent; public GameObject ParentObject; public float ObjectSpacing = 1.0f; public ReferencePointType ReferencePoint; public float SlopeFilter = 45; public RandomnessType Randomness; public Vector3 PositionMin; public Vector3 PositionMax; public Vector3 RotationMin; public Vector3 RotationMax; public Vector3 ScaleMin = Vector3.one; public Vector3 ScaleMax = Vector3.one; } }