using Unity.Mathematics; using UnityEngine; namespace Misaki.ArtTool { public struct Float2ToVector2Converter { public static Vector2 ConvertTo(float2 value) { return (Vector2)value; } public static float2 ConvertBack(Vector2 value) { return (float2)value; } } public struct Float3ToVector3Converter { public static Vector3 ConvertTo(float3 value) { return (Vector3)value; } public static float3 ConvertBack(Vector3 value) { return (float3)value; } } }