using UnityEngine.UIElements; namespace Misaki.ArtTool { public struct BoolToDisplayConverter { public static StyleEnum ConvertTo(bool value) { return value ? DisplayStyle.Flex : DisplayStyle.None; } public static bool ConvertBack(StyleEnum value) { return value == DisplayStyle.Flex; } } public struct InverseBoolToDisplayConverter { public static StyleEnum ConvertTo(bool value) { return value ? DisplayStyle.None : DisplayStyle.Flex; } public static bool ConvertBack(StyleEnum value) { return value == DisplayStyle.None; } } }