using Unity.Mathematics; using UnityEngine; namespace Misaki.ArtTool { public struct Int2ToVector2IntConverter { public static Vector2Int ConvertTo(int2 value) { return new Vector2Int(value.x, value.y); } public static int2 ConvertBack(Vector2Int value) { return new int2(value.x, value.y); } } public struct Int3ToVector3IntConverter { public static Vector3Int ConvertTo(int3 value) { return new Vector3Int(value.x, value.y, value.z); } public static int3 ConvertBack(Vector3Int value) { return new int3(value.x, value.y, value.z); } } }