Files
com.misaki.art-tools/Editor/SettingProvider/ArtToolsSettings.cs

23 lines
512 B
C#

using UnityEditor;
namespace Misaki.ArtToolEditor
{
[FilePath("ProjectSettings/ArtToolsSettings.asset", FilePathAttribute.Location.ProjectFolder)]
internal class ArtToolsSettings : ScriptableSingleton<ArtToolsSettings>
{
internal SerializedObject GetSerializedObject()
{
return new SerializedObject(this);
}
internal void Save()
{
Save(true);
}
private void OnDisable()
{
Save();
}
}
}