23 lines
512 B
C#
23 lines
512 B
C#
using UnityEditor;
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namespace Misaki.ArtToolEditor
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{
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[FilePath("ProjectSettings/ArtToolsSettings.asset", FilePathAttribute.Location.ProjectFolder)]
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internal class ArtToolsSettings : ScriptableSingleton<ArtToolsSettings>
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{
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internal SerializedObject GetSerializedObject()
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{
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return new SerializedObject(this);
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}
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internal void Save()
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{
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Save(true);
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}
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private void OnDisable()
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{
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Save();
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}
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}
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} |