29 lines
476 B
C#
29 lines
476 B
C#
using System;
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using Unity.Mathematics;
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namespace Misaki.ArtTool
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{
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public interface IFieldLayer
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{
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public EventHandler PropertyChanged
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{
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get;
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set;
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}
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public virtual void Initialize()
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{
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}
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public virtual float Operate(float3 position)
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{
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return 0.0f;
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}
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public virtual float Operate(float weight)
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{
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return weight;
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}
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}
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}
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