Files
com.misaki.art-tools/Runtime/Cloner/Models/DistributionSetting/GridDistributionSetting.cs

17 lines
338 B
C#

using System;
using Unity.Mathematics;
namespace Misaki.ArtTool
{
[Serializable]
public struct GridDistributionSetting
{
public int3 count;
public float3 spacing;
public GridShape shape;
public float fill;
public readonly int DistributionCount => count.x * count.y * count.z;
}
}