Added RelayNodeView;

Chnaged GraphView to multiple files for better organization;
This commit is contained in:
Misaki
2024-11-05 22:46:42 +09:00
parent c853994bf5
commit 02ae77f17a
25 changed files with 863 additions and 620 deletions

View File

@@ -10,16 +10,16 @@ namespace Misaki.GraphView
public abstract class ExecutableNode : DataNode, ISlotContainer, IExecutable
{
[SerializeField]
private List<Slot> _inputs = new ();
private List<Slot> _inputs = new();
[SerializeField]
private List<Slot> _outputs = new ();
private List<Slot> _outputs = new();
public ReadOnlyCollection<Slot> Inputs => _inputs.AsReadOnly();
public ReadOnlyCollection<Slot> Outputs => _outputs.AsReadOnly();
private bool _isExecuted;
public Action OnExecutoinStarted;
public Action OnExecutionStarted;
public Action OnExecutionCompleted;
public Action OnExecutionFailed;
public Action OnExecuteFlagCleared;
@@ -71,7 +71,7 @@ namespace Misaki.GraphView
}
}
}
/// <inheritdoc />
public void AddSlot(Slot slot)
{
@@ -85,7 +85,7 @@ namespace Misaki.GraphView
break;
}
}
/// <inheritdoc />
public void RemoveSlot(Slot slot)
{
@@ -126,7 +126,7 @@ namespace Misaki.GraphView
graphObject.RemoveAllConnectionsForSlot(output);
}
}
/// <inheritdoc />
public void Execute()
{
@@ -134,29 +134,28 @@ namespace Misaki.GraphView
{
return;
}
OnExecutoinStarted?.Invoke();
PullData();
OnExecutionStarted?.Invoke();
Inputs.PullData(OnPullData);
if (!graphObject.GraphProcessor.IsRunning)
{
return;
}
if (!OnExecute())
{
graphObject.GraphProcessor.Break();
OnExecutionFailed?.Invoke();
return;
}
PushData();
Outputs.PushData(OnPushData);
_isExecuted = true;
OnExecutionCompleted?.Invoke();
}
/// <inheritdoc />
public void ClearExecutionFlag()
{
@@ -164,66 +163,10 @@ namespace Misaki.GraphView
OnExecuteFlagCleared?.Invoke();
}
private void PullData()
{
foreach (var input in Inputs)
{
var property = GetType().GetField(input.slotData.slotName, ConstResource.NODE_FIELD_BINDING_FLAGS);
if (property == null)
{
continue;
}
OnPullData(input);
if (input.LinkedSlotData.Count == 0)
{
continue;
}
property.SetValue(this, input.value);
}
}
protected virtual void OnPullData(Slot input)
{
}
private void PushData()
{
foreach (var output in Outputs)
{
var property = GetType().GetField(output.slotData.slotName, ConstResource.NODE_FIELD_BINDING_FLAGS);
if (property == null)
{
continue;
}
OnPushData(output);
output.value = property.GetValue(this);
foreach (var slotData in output.LinkedSlotData)
{
var node = graphObject.GetNode(slotData.nodeID);
if (node is not ISlotContainer slotContainer)
{
continue;
}
var slot = slotContainer.GetSlot(slotData.slotIndex, SlotDirection.Input);
if (slotData.valueType == output.slotData.valueType || output.slotData.valueType == typeof(object).FullName)
{
slot.ReceiveData(output.value);
}
else if (graphObject.ValueConverterManager != null && graphObject.ValueConverterManager.TryConvert(output.slotData.GetValueType(),
slotData.GetValueType(), output.value, out var data))
{
slot.ReceiveData(data);
}
}
}
}
protected virtual void OnPushData(Slot output)
{
}

View File

@@ -1,9 +1,78 @@
using UnityEngine;
using System;
namespace Misaki.GraphView
{
public class RelayNode
[Serializable]
public class RelayNode : DataNode, ISlotContainer, IExecutable
{
private Slot _inputSlot;
private Slot _outputSlot;
private bool _isExecuted;
public override void Initialize(GraphObject graph)
{
graphObject = graph;
_inputSlot = new(this, new()
{
slotName = "Input",
nodeID = Id,
slotIndex = 0,
direction = SlotDirection.Input,
valueType = typeof(object).FullName
});
_outputSlot = new(this, new()
{
slotName = "Output",
nodeID = Id,
slotIndex = 0,
direction = SlotDirection.Output,
valueType = typeof(object).FullName
});
}
public void AddSlot(Slot slot)
{
}
public void RemoveSlot(Slot slot)
{
}
public Slot GetSlot(int index, SlotDirection direction)
{
return direction switch
{
SlotDirection.Input => _inputSlot,
SlotDirection.Output => _outputSlot,
_ => null
};
}
public void UnlinkAllSlots()
{
_inputSlot.UnlinkAll();
_outputSlot.UnlinkAll();
}
public void Execute()
{
if (_isExecuted)
{
return;
}
_outputSlot.ReceiveData(_inputSlot.value);
_outputSlot.PushData(null);
_isExecuted = true;
}
public void ClearExecutionFlag()
{
_isExecuted = false;
}
}
}

View File

@@ -0,0 +1,22 @@
using System;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace Misaki.GraphView
{
[Serializable]
public class StickyNoteData
{
[SerializeField]
private string _id = Guid.NewGuid().ToString();
public string title;
public string contents;
public Rect position;
public StickyNoteTheme theme;
public StickyNoteFontSize fontSize;
public string Id => _id;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3b18c70789034fef8f94030eefab46bb
timeCreated: 1730597117