Added defualt graph properties inspector;

Added sticky note;

Changed the name of BaseNode to SlotContainerNode in case we need other type of nodes in the future;
This commit is contained in:
Misaki
2024-11-04 01:02:30 +09:00
parent 5a9d8b9420
commit 7eec130b39
53 changed files with 517 additions and 436 deletions

View File

@@ -0,0 +1,45 @@
using Misaki.GraphView.Editor;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using UnityEngine.UIElements;
namespace Misaki.GraphView.Sample.Editor
{
[CustomEditor(typeof(SampleGraphAsset))]
public class SampleGraphAssetEditor : GraphObjectEditor
{
[OnOpenAsset]
public static bool OnOpenAsset(int instanceID, int line)
{
var asset = EditorUtility.InstanceIDToObject(instanceID) as SampleGraphAsset;
if (asset != null)
{
SampleGraphEditor.Open(asset);
return true;
}
return false;
}
public override VisualElement CreateInspectorGUI()
{
var root = new VisualElement();
var graphProperties = CreateInspectorProperty();
var executeButton = new Button(() =>
{
var graph = target as SampleGraphAsset;
graph?.Execute();
})
{
text = "Execute"
};
root.Add(graphProperties);
root.Add(executeButton);
return root;
}
}
}