Added defualt graph properties inspector;

Added sticky note;

Changed the name of BaseNode to SlotContainerNode in case we need other type of nodes in the future;
This commit is contained in:
Misaki
2024-11-04 01:02:30 +09:00
parent 5a9d8b9420
commit 7eec130b39
53 changed files with 517 additions and 436 deletions

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#if UNITY_EDITOR
using Misaki.GraphView.Editor;
#endif
namespace Misaki.GraphView.Sample
{
[NodeInfo("Add", "Math")]
public class AddNode : BackTraceNode
{
[NodeInput]
#if UNITY_EDITOR
[InspectorInput]
#endif
public float a;
[NodeInput]
#if UNITY_EDITOR
[InspectorInput]
#endif
public float b;
[NodeOutput]
private float _result;
protected override bool OnExecute()
{
_result = a + b;
return true;
}
}
}

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guid: fe1c51aa37dba09468a65f5594146083

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fileFormatVersion: 2
guid: eb7bc6eed66a1dd4ca8c71908a3b3874
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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namespace Misaki.GraphView.Sample
{
public abstract class BackTraceNode : SlotContainerNode
{
protected override void OnPullData(Slot input)
{
if (input.LinkedSlotData.Count == 0)
{
return;
}
var outputNode = GraphObject.GetNode(input.LinkedSlotData[0].nodeID);
outputNode.Execute();
}
}
}

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fileFormatVersion: 2
guid: a761276bd0f3a4a4cb4b0894d193f4cd

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using UnityEngine;
namespace Misaki.GraphView.Sample
{
[NodeInfo("Output Node", "Output")]
public class OutputNode : BackTraceNode
{
[NodeInput]
private float _input;
protected override bool OnExecute()
{
GraphObject.Logger.LogInfo(this, $"{_input}");
return true;
}
}
}

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fileFormatVersion: 2
guid: 42ed2641b4fc11240be0abda76236178