Added IExecutable and ISlotContainer interface.
Changed SlotContainerNode to ExecutableNode
This commit is contained in:
309
Editor/Views/Nodes/ExecutableNodeView.cs
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309
Editor/Views/Nodes/ExecutableNodeView.cs
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@@ -0,0 +1,309 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Misaki.GraphView.Editor
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{
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public class ExecutableNodeView : Node, IInspectable, IPortContainer
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{
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private readonly ExecutableNode _dataNode;
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private readonly Type _nodeType;
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private readonly NodeInfoAttribute _nodeInfo;
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private readonly List<Port> _inputPorts = new ();
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private readonly List<Port> _outputPorts = new ();
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private readonly IPortColorManager _portColorManager;
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private readonly SerializedObject _serializedObject;
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private readonly VisualElement _logContainer = new();
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public List<Port> InputPorts => _inputPorts;
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public List<Port> OutputPorts => _outputPorts;
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public Action<IInspectable> OnItemSelected { get; set; }
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public string InspectorName => _nodeInfo.Name ?? _nodeType.Name;
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public ExecutableNodeView(ExecutableNode dataNode, SerializedObject serializedObject, IPortColorManager portColorManager, ILogger logger)
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{
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if (dataNode == null)
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{
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return;
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}
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_dataNode = dataNode;
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_portColorManager = portColorManager;
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_serializedObject = serializedObject;
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userData = dataNode;
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_nodeType = dataNode.GetType();
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_nodeInfo = _nodeType.GetCustomAttribute<NodeInfoAttribute>();
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name = _nodeInfo.Name ?? _nodeType.Name;
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title = _nodeInfo.Name ?? _nodeType.Name;
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// Add the category as a class to the node so that we can style the node based on the category
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var depths = _nodeInfo.Category.Split('/').ToList();
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depths.Add(_nodeInfo.Name);
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foreach (var depth in depths)
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{
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AddToClassList(depth.ToLower().Replace(" ", "-"));
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}
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var inputs = _nodeType.GetProperty(nameof(ExecutableNode.Inputs));
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if (inputs != null)
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{
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var inputSlots = (IList<Slot>)inputs.GetValue(_dataNode);
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if (inputSlots == null || inputSlots.Count == 0)
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{
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inputContainer.style.display = DisplayStyle.None;
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}
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else
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{
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foreach (var slot in inputSlots)
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{
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CreateInputPort(slot);
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}
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}
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}
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var outputs = _nodeType.GetProperty(nameof(ExecutableNode.Outputs));
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if (outputs != null)
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{
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var outputSlots = (IList<Slot>)outputs.GetValue(_dataNode);
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if (outputSlots == null || outputSlots.Count == 0)
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{
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outputContainer.style.display = DisplayStyle.None;
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}
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else
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{
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foreach (var slot in outputSlots)
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{
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CreateOutputPort(slot);
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}
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}
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}
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_logContainer.style.position = Position.Absolute;
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_logContainer.style.top = 8;
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Add(_logContainer);
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_dataNode.OnExecuteFlagCleared += OnExecuteFlagCleared;
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_dataNode.OnExecutionFailed += () => AddToClassList("node-execution-failed");
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if (logger != null)
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{
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logger.OnLog += CreateLogElement;
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}
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}
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private void CreateLogElement(ExecutableNode node, string message, LogType type)
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{
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if (node.Id != _dataNode.Id)
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{
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return;
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}
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_logContainer.style.left = layout.width;
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var logIcon = new Image()
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{
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image = type switch
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{
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LogType.Error => EditorGUIUtility.IconContent("console.erroricon.sml").image,
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LogType.Warning => EditorGUIUtility.IconContent("console.warnicon.sml").image,
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_ => EditorGUIUtility.IconContent("console.infoicon.sml").image
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},
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tooltip = message,
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style =
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{
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width = 24,
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height = 24,
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borderBottomLeftRadius = 4,
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borderTopRightRadius = 4,
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borderTopLeftRadius = 4,
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borderBottomRightRadius = 4,
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flexDirection = FlexDirection.Row,
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alignItems = Align.Center,
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paddingBottom = 1,
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paddingTop = 1,
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paddingLeft = 3,
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paddingRight = 3,
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position = Position.Absolute,
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backgroundColor = type switch
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{
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LogType.Error => new Color(0.4f, 0.2f, 0.2f),
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LogType.Warning => new Color(0.4f, 0.35f, 0.2f),
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_ => new Color(0.4f, 0.4f, 0.4f)
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}
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}
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};
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_logContainer.Add(logIcon);
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}
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private void OnExecuteFlagCleared()
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{
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_logContainer.Clear();
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RemoveFromClassList("node-execution-failed");
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}
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private void CreateInputPort(Slot slot)
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{
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var valueType = Type.GetType(slot.slotData.valueType);
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var inputPort = Port.Create<Edge>(Orientation.Horizontal, Direction.Input, Port.Capacity.Single, valueType);
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inputPort.portName = ObjectNames.NicifyVariableName(slot.slotData.slotName);
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inputPort.portType = valueType;
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inputPort.userData = slot;
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if (_portColorManager != null && _portColorManager.TryGetColor(valueType, out var portColor))
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{
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inputPort.portColor = portColor;
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}
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inputContainer.Add(inputPort);
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_inputPorts.Add(inputPort);
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}
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private void CreateOutputPort(Slot slot)
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{
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var valueType = Type.GetType(slot.slotData.valueType);
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var outputPort = Port.Create<Edge>(Orientation.Horizontal, Direction.Output, Port.Capacity.Multi, valueType);
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outputPort.portName = ObjectNames.NicifyVariableName(slot.slotData.slotName);
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outputPort.portType = valueType;
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outputPort.userData = slot;
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if (_portColorManager != null && _portColorManager.TryGetColor(valueType, out var portColor))
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{
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outputPort.portColor = portColor;
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}
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outputContainer.Add(outputPort);
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_outputPorts.Add(outputPort);
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}
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public override void SetPosition(Rect newPos)
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{
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base.SetPosition(newPos);
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_dataNode.position = newPos;
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}
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public override void OnSelected()
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{
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base.OnSelected();
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OnItemSelected?.Invoke(this);
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}
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public override void OnUnselected()
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{
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base.OnUnselected();
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OnItemSelected?.Invoke(null);
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}
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/// <summary>
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/// Displays the inspector for the node.
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/// </summary>
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public virtual VisualElement CreateInspector()
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{
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var root = new VisualElement();
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if (_serializedObject.targetObject is not GraphObject graphObject)
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{
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return root;
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}
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// Use reflection to get the inspector input fields
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var fields = _nodeType.GetFields().Where(f => f.GetCustomAttribute<InspectorInputAttribute>() != null).ToArray();
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if (fields.Length == 0)
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{
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var label = new Label("No properties to display.");
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root.Add(label);
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return root;
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}
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var i = graphObject.Nodes.IndexOf(_dataNode);
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foreach (var field in fields)
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{
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var serializedProperty = _serializedObject.FindProperty("_nodes")?.GetArrayElementAtIndex(i)?.FindPropertyRelative(field.Name);
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if (serializedProperty == null)
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{
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continue;
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}
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if (field.GetCustomAttribute<NodeOutputAttribute>() is not null)
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{
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continue;
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}
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var propertyName = field.GetCustomAttribute<InspectorInputAttribute>().Name ?? ObjectNames.NicifyVariableName(field.Name);
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if (field.GetCustomAttribute<NodeInputAttribute>() is not null)
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{
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if (_dataNode.Inputs.FirstOrDefault(x => x.slotData.slotName == field.Name) is { } inputSlot)
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{
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if (inputSlot.LinkedSlotData.Count > 0)
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{
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root.Add(CreateFieldForConnectedSlot(inputSlot, propertyName));
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continue;
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}
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}
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}
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var inputField = new PropertyField(serializedProperty, propertyName);
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inputField.Bind(_serializedObject);
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root.Add(inputField);
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}
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return root;
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}
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protected VisualElement CreateFieldForConnectedSlot(Slot slot, string propertyName)
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{
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var root = new VisualElement()
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{
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style =
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{
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height = 21,
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flexDirection = FlexDirection.Row,
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alignItems = Align.Center,
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paddingBottom = 1,
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paddingTop = 1,
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marginLeft = 3,
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marginRight = 3
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}
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};
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var label = new Label(propertyName)
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{
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style =
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{
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width = 120
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}
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};
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label.AddToClassList("unity-base-field__label");
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var value = new Label($"Connected to {ObjectNames.NicifyVariableName(slot.LinkedSlotData[0].slotName)}");
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value.AddToClassList("unity-base-field__input");
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root.Add(label);
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root.Add(value);
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return root;
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}
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}
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}
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