Changed Slot in RelayNode to ProxySlot;

Changed PullData and PushData from SlotExtension to ISlot;

Added BackTraceExecutableNode;

Removed IExecutable from RelayNode;
This commit is contained in:
Misaki
2024-11-10 12:28:12 +09:00
parent 994297a3f2
commit d3c5968a80
21 changed files with 398 additions and 281 deletions

View File

@@ -4,16 +4,12 @@ using UnityEngine;
namespace Misaki.GraphView
{
[Serializable]
public class RelayNode : DataNode, ISlotContainer, IExecutable
public class RelayNode : DataNode, ISlotContainer
{
[SerializeField]
private Slot _inputSlot;
private ProxySlot _inputSlot;
[SerializeField]
private Slot _outputSlot;
private bool _isExecuted;
public bool IsExecuted => _isExecuted;
private ProxySlot _outputSlot;
public string portValueType;
@@ -21,7 +17,7 @@ namespace Misaki.GraphView
{
base.Initialize(graph);
_inputSlot = new Slot(this, new SlotData
_inputSlot = new(this, new SlotData
{
slotName = "Input",
nodeID = Id,
@@ -29,8 +25,7 @@ namespace Misaki.GraphView
direction = SlotDirection.Input,
valueType = typeof(object).FullName
});
_outputSlot = new Slot(this, new SlotData
_outputSlot = new(this, new SlotData
{
slotName = "Output",
nodeID = Id,
@@ -42,22 +37,39 @@ namespace Misaki.GraphView
portValueType = typeof(object).FullName;
}
///// <summary>
///// Bind the slot to the relay node.
///// </summary>
///// <param name="slot"> <see cref="ISlot"/> The slot want to bind to current relay node </param>
//public void BindSlot(ISlot slot)
//{
// switch (slot.SlotData.direction)
// {
// case SlotDirection.Input:
// _inputSlot.Bind(slot);
// break;
// case SlotDirection.Output:
// _outputSlot.Bind(slot);
// break;
// }
//}
/// <summary>
/// Bind the slot to the relay node.
/// </summary>
/// <param name="slot"> <see cref="ISlot"/> The slot want to bind to current relay node </param>
public void BindSlot(ISlot slot)
{
switch (slot.SlotData.direction)
{
case SlotDirection.Input:
_inputSlot.Bind(slot);
break;
case SlotDirection.Output:
_outputSlot.Bind(slot);
break;
}
}
/// <summary>
/// Unbind the slot from the relay node.
/// </summary>
/// <param name="direction"> The direction of the slot </param>
public void UnbindSlot(SlotDirection direction)
{
switch (direction)
{
case SlotDirection.Input:
_inputSlot.Unbind();
break;
case SlotDirection.Output:
_outputSlot.Unbind();
break;
}
}
public ISlot GetSlot(int index, SlotDirection direction)
{
@@ -75,23 +87,12 @@ namespace Misaki.GraphView
_outputSlot.UnlinkAll();
}
public void Execute()
public override void Dispose()
{
if (_isExecuted)
{
return;
}
base.Dispose();
_inputSlot.PullData(null);
_outputSlot.ReceiveData(_inputSlot.Data);
_outputSlot.PushData(null);
_isExecuted = true;
}
public void ClearExecutionFlag()
{
_isExecuted = false;
_inputSlot.Unbind();
_outputSlot.Unbind();
}
}
}